EXPERIENCE

Opportunity Development

Concept Design

Development Support

     

Research Area: Embedded Training for Dismounted Soldiers STO
Agency: U.S. Army’s RDECOM / BAA
Program: DAGGERS (Distributed Advanced Graphics Generator & Embedded Rehearsal System).
Responsibilities: Concept Definition, System Design, and System Prototype.
Abstract: Squad-level self-contained training research system that is completely un-tethered, soldier worn, battery powered, and requires no external facilities or infrastructure to operate.

Research Area: Games and Game Engines integration with Man-Wearable Training Devices
Agency:  Commercial Contract
Program: Private Contract
Responsibilities: Modify Game Engine and develop software glue-logic to integrate EXPEDITION (Quantum3D’s production version of DAGGERS research system) device with existing or new game controls
Abstract: Modify and integrate games and game engines to take advantage of all human interface controls available to the EXPEDITION system operator.

Research Area: Image Generation Technology for HWIL Missile Hardware Simulation
Agency: Missile Defense Agency DOD / Phase II SBIR
Program: Advanced Scene Generation Techniques
Responsibilities: System Design and Prototype, Sub-contractor team guidance.
Abstract:  Advanced PC-based super-computer cluster built around the latest advancements in COTS CPUs, busses, and high-speed interconnects, integrated with the latest in open-source real-time Linux based operating systems and system management tools.

Research Area: OneSAF and Objective-OneSAF Entity Behavior Enhancement
Agency:  NAVAIR / Phase II SBIR
Program: Material Encoded Textures for Computer Generated Forces
Responsibilities: Navy TAP Phase II Finalist and Presenter, Team’s technical contributor
Abstract: Advance the state of the art in target detection and terrain mobility logic used by semi-automated forces applications (OTB and OOS) to make the behavior more “human-like” and allow for better “Fair-Fight” conditions when humans in training devices interact with synthetic opponents in the same environment.  Design involved integration of Open Scene Graph with OTB and OOS to provide the required visual and sensor scene rendering capabilities required for threat detection and mobility analysis.

Research Area: Advanced Real-time Physics-Based Sensor Simulation on PCs
Agency:  NAVAIR / Phase II SBIR
Program: Personal Computer Graphics Support for Texel Level Sensor Simulation
Responsibilities: Navy TAP Phase II Finalist and Presenter
Abstract: Advance the state of the art in physically accurate sensor scene simulations using PC hardware and software including MODTRAN based algorithms with full support for simulation of sensor device effects/artifacts.

 

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Experience

Contact

Advanced Simulation Research Inc. ™